There's buildings to climb on and snipe from, or just hide behind, and lots of stuff to explode. The big feature is the new environments - massive sci-fi metropolis sprawls. The Raven 1X is an ECM-heavy scout and spotter mech, while the Javelin is a fast but heavy-hitting light model. There's too many small bug fixes for even the developers to list in the patch notes, so they provide a small, abridged list in the patch notes here.Īs for the expansion proper, it adds two new 'Mech chassis types. The patch also includes several quality of life and star-map UI improvements, new story events out in the wild and less predictable Battle-type encounters. They've added seven more 'Mech variants (one only for Flashpoint owners), and fifty new star systems, mostly around the Inner Sphere's core. Being on top of a crumbling tower will hurt, of course. Instead, it can damage nearby units, or even break buildings. If you miss that AC20 shot, the giant shell no longer just harmlessly disappears into the ether. Below, a launch trailer and some gritty details.Īs per the full patch notes here, everyone is getting one big combat-redefining feature stray shots. While developed by Harebrained Schemes, this is also a Paradox joint, which means even if you don't buy in, you've got a massive feature-heavy free update to dig into. No longer limited to rolling hills, mountains and military bases, this expansion adds the future cityscapes of other 'Mech games. Stompybot squad management sim Batteltech was great, but it was clearly missing something. Not so today, with the release of the Urban Warfare expansion, second of three planned for the squad tactics game's season pass.
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